Head to head
Mirage: Perfect Skyline vs Viking Rise
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Android
- iOS
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
Mirage: Perfect Skyline
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~2.5k | Down 0.5% |
| September 2026 | ~2.5k | Down 0.3% |
| August 2026 | ~2.5k | Down 0.3% |
| July 2026 | ~2.5k | — |
Viking Rise
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~69.4k | Up 0.2% |
| September 2026 | ~69.2k | Up 0.4% |
| August 2026 | ~68.9k | Up 15% |
| July 2026 | ~59.7k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Mirage: Perfect Skyline
- 12.1kDown 0.6%
- Viking Rise
- 263.2k
Viking Rise currently has about 22× as many Discord members as Mirage: Perfect Skyline — 263,158 vs 12,074.
Twitch viewers
- Mirage: Perfect Skyline
- 0
- Viking Rise
- 14Down 82%
Mirage: Perfect Skyline currently has 0 live Twitch viewers, while Viking Rise has 14.
Steam concurrent players
- Mirage: Perfect Skyline
- —
- Viking Rise
- 705Down 20%
Viking Rise currently has 705 peak concurrent Steam players; no comparable data is tracked for Mirage: Perfect Skyline.
YouTube subscribers
- Mirage: Perfect Skyline
- —
- Viking Rise
- 113k
Viking Rise currently has 113,000 YouTube subscribers; no comparable data is tracked for Mirage: Perfect Skyline.
How these estimates are made
Mirage: Perfect Skyline
Mirage: Perfect Skyline is estimated to have 5 – 3k players a day. Around 3k – 330k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Viking Rise
Viking Rise is estimated to have 2k – 7k players a day. Around 28k – 72k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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