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Head to head

Lords Mobile vs WildStar

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

March 2016 · 11 years ago
June 2014 · 12 years ago

Daily players

2k – 8k
No population data

Estimated players

83.5kDown 0.4%
11k

Available on

  • Windows
  • Android
  • iOS
  • Windows

Player activity

Smoothed estimated players over time.

Lords MobileWildStar

Lords Mobile

Average monthly estimated players
MonthEstimated playersChange
October 2026~83.6k
September 2026~83.5kUp 0.3%
August 2026~83.2kUp 0.5%
July 2026~82.8k—

WildStar

Average monthly estimated players
MonthEstimated playersChange
October 2026~11k
September 2026~11k
August 2026~11kUp 5.2%
July 2026~10.4k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Lords Mobile
760Down 28%
WildStar
0

Lords Mobile currently has 760 peak concurrent Steam players, while WildStar has 0.

Discord members

Lords Mobile
269k
WildStar
—

Lords Mobile currently has 269,014 Discord members; no comparable data is tracked for WildStar.

Reddit members

Lords Mobile
25kUp 0.5%
WildStar
27.1kUp 0.2%

Lords Mobile and WildStar are nearly even on subreddit members — 25,014 vs 27,050.

Twitch viewers

Lords Mobile
2
WildStar
0

Lords Mobile currently has 2 live Twitch viewers, while WildStar has 0.

YouTube subscribers

Lords Mobile
168k
WildStar
77.6k

Lords Mobile currently has about 2.2× as many YouTube subscribers as WildStar — 168,000 vs 77,600.

How these estimates are made

Lords Mobile

Lords Mobile is estimated to have 2k – 8k players a day. Around 130k – 330k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

WildStar

WildStar is showing no measurable concurrent players on Steam. Around 110k – 290k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.