Head to head
Dune: Awakening vs Viking Rise
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- PlayStation
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
Dune: Awakening
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~104.3k | Down 1.0% |
| July 2026 | ~105.3k | — |
Viking Rise
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~68.9k | Up 15% |
| July 2026 | ~59.7k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Dune: Awakening
- 6.1kUp 2.4%
- Viking Rise
- 756Down 4.3%
Dune: Awakening currently has about 8× as many peak concurrent Steam players as Viking Rise — 6,062 vs 756.
Discord members
- Dune: Awakening
- 202.1kDown 0.6%
- Viking Rise
- 263.3k
Viking Rise currently has about 1.3× as many Discord members as Dune: Awakening — 263,349 vs 202,112.
Reddit members
- Dune: Awakening
- 105.3kUp 0.7%
- Viking Rise
- —
Dune: Awakening currently has 105,319 subreddit members; no comparable data is tracked for Viking Rise.
Twitch viewers
- Dune: Awakening
- 447Down 4.5%
- Viking Rise
- 2Down 95%
Dune: Awakening currently has about 224× as many live Twitch viewers as Viking Rise — 447 vs 2.
YouTube subscribers
- Dune: Awakening
- 180k
- Viking Rise
- 111kUp 0.9%
Dune: Awakening currently has about 1.6× as many YouTube subscribers as Viking Rise — 180,000 vs 111,000.
How these estimates are made
Dune: Awakening
Dune: Awakening is estimated to have 15k – 52k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Viking Rise
Viking Rise is estimated to have 2k – 7k players a day. Around 27k – 70k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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