

Age of Conan: Unchained
May 2008 (17 years ago)
Age of Conan: Unchained is an award-winning and critically acclaimed massively multiplayer online game set in the sexy, savage and brutal world of Conan the Barbarian. Tread in the footsteps of the greatest fantasy hero of all time, and explore the vast reaches of Hyboria. Choose between twelve different classes, from Barbarian to Demonologist, and fight your way to riches and glory as you battle creatures straight out of hell or even engage in colossal guild vs. guild warfare!
Estimated Daily Players
We estimate that Age of Conan: Unchained has currently approximately 5k players daily.
Age of Conan: Unchained, developed by Funcom and released in 2008, is an MMORPG set in a fantasy world. Despite its age, it maintains a niche player base due to its unique setting and continued support from Funcom. The game's MMO nature and the developer's history with online games contribute to its sustained, albeit modest, player activity.
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Age of Conan: Unchained
May 2008 (17 years ago)
Age of Conan: Unchained is an award-winning and critically acclaimed massively multiplayer online game set in the sexy, savage and brutal world of Conan the Barbarian. Tread in the footsteps of the greatest fantasy hero of all time, and explore the vast reaches of Hyboria. Choose between twelve different classes, from Barbarian to Demonologist, and fight your way to riches and glory as you battle creatures straight out of hell or even engage in colossal guild vs. guild warfare!
Estimated Daily Players
We estimate that Age of Conan: Unchained has currently approximately 5k players daily.
Age of Conan: Unchained, developed by Funcom and released in 2008, is an MMORPG set in a fantasy world. Despite its age, it maintains a niche player base due to its unique setting and continued support from Funcom. The game's MMO nature and the developer's history with online games contribute to its sustained, albeit modest, player activity.
Rate this data
Do the game status and estimations look correct?
Help us improve by signaling wrong or stale data.
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