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Head to head

Conan Exiles vs EverQuest II

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

May 2018 · 8 years ago
November 2004 · 22 years ago

Daily players

26k – 90k
620 – 2k

Estimated players

61.9kDown 0.7%
2kUp 0.1%

Available on

  • Windows
  • PlayStation
  • Xbox
  • Windows

Player activity

Smoothed estimated players over time.

Conan ExilesEverQuest II

Conan Exiles

Average monthly estimated players
MonthEstimated playersChange
August 2026~61.6kUp 13%
July 2026~54.6k

EverQuest II

Average monthly estimated players
MonthEstimated playersChange
August 2026~2kDown 0.3%
July 2026~2k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Conan Exiles
10.3kUp 7.4%
EverQuest II
247Up 4.7%

Conan Exiles currently has about 41× as many peak concurrent Steam players as EverQuest II — 10,250 vs 247.

Reddit members

Conan Exiles
269.4kUp 0.3%
EverQuest II
9.3kUp 0.9%

Conan Exiles currently has about 29× as many subreddit members as EverQuest II — 269,392 vs 9,341.

Twitch viewers

Conan Exiles
192Down 91%
EverQuest II
14Down 71%

Conan Exiles currently has about 14× as many live Twitch viewers as EverQuest II — 192 vs 14.

YouTube subscribers

Conan Exiles
180k
EverQuest II
6.4kUp 0.2%

Conan Exiles currently has about 28× as many YouTube subscribers as EverQuest II — 180,000 vs 6,400.

How these estimates are made

Conan Exiles

Conan Exiles is estimated to have 26k – 90k players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

EverQuest II

EverQuest II is estimated to have 620 – 2k players a day. Around 70k – 180k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.