
EverQuest II
~3.9kdaily players
Range 2.3k – 6.5k· Medium confidence·Weekly change: —
Last measured · updated dailyHow we estimate
EverQuest II is the epitome of massively multiplayer gaming - the ultimate blend of deep features, heritage, and community. Explore an enormous online world where friends come together for adventure and community. Immerse yourself in the game's exciting locales, mysterious lands, intense battles, exciting quests and amazing achievements. Featuring breathtaking graphics and a vast, beautiful and dangerous game world to explore.
We estimate that about 3,900 people play EverQuest II on a typical day (most likely between 2,300 and 6,500), based on data from Nov 10, 2026. Around 450,000 accounts (between 290,000 and 680,000) have played it at some point. It is anchored on Steam’s official concurrent-player count, converted to daily players, so players on other launchers or consoles may not be fully counted. Confidence: medium — Steam covers part of the player base, or several community signals agree. How we estimate.
Player stats
Estimated daily players
~3.9k
Range 2.3k – 6.5k · Medium confidence
How many people we think play EverQuest II on a typical day.
Last measured Nov 10, 2026How we estimate
Estimated total players
~450k
Range 290k – 680k · Medium confidence
How many accounts we think have played EverQuest II at some point.
Last measured Nov 10, 2026How we estimate
Steam peak concurrent players
182
Measured on Nov 11, 2026
The most players online at once on Steam that day. Other launchers and platforms are not counted.
Monthly history: Collecting data since Nov 5, 2026. The table appears once there are two calendar months to compare.
Community activity
Daily EverQuest II community data from Steam, Discord, Reddit, Twitch and YouTube. Collected since Nov 5, 2026.
Steam concurrent players
78% positive · 2,968 reviews
182Up 50% past week
As of Nov 11, 2026
EverQuest II peaked at 182 concurrent players on Steam on Nov 11, 2026, below its tracked high of 189 set on Nov 8, 2026. Steam activity is up 50% over the past week. Players have posted 2,968 Steam reviews, 78% of them positive.
Discord members
2,537 online at last check
11k
As of Nov 10, 2026
On Nov 10, 2026 the official EverQuest II Discord server had 10,978 members, with 2,537 of them online at the last check.
Reddit members
9.5k
As of Nov 11, 2026
On Nov 11, 2026 the EverQuest II subreddit counted 9,502 members. Subreddit membership has held steady over the past week.
Twitch viewers
1 live streams
12Down 45% past week
As of Nov 11, 2026
On Nov 11, 2026 EverQuest II drew 12 live viewers on Twitch across 1 streams; viewership peaked at 23 on Nov 8, 2026. Twitch viewership is down 45% over the past week.
YouTube subscribers
6.4k
As of Nov 10, 2026
On Nov 10, 2026 the official EverQuest II YouTube channel had 6,420 subscribers.
Trailer
Storyline
EverQuest II is set on the fictional world of Norrath five hundred years after the The Planes of Power storyline of the original EverQuest game. The gods withdrew from the world in retaliation for mortal incursions into their planes. On Norrath itself, Dark Elves and the Orcs destroyed much of Faydwer; while the Ogres, Goblins, Orcs, and Giants ravaged Antonica. Transport and communication to the moon Luclin were cut off. The storyline says that 100 years ago, the continent of Antonica was ripped apart into smaller islands, which are now called the Shattered Lands. The oceans became impassible, preventing contact between the continents of Norrath. Fifteen years ago, the moon Luclin exploded, and parts of the shattered moon remain in the sky. EverQuest II is set in what is called the "Age of Destiny" on the world of Norrath, 500 years later than the setting of the original EverQuest. The game world has been drastically affected by several cataclysms (see Story, above) since the original EverQuest. The planes have closed, the gods temporarily left, and the moon Luclin has been destroyed (and partially rained onto the face of Norrath). Remnants from the original EverQuest's Norrath can be found throughout the Shattered Lands. Players can ride trained griffons on predetermined routes over the Shattered Lands, or acquire a horse, flying carpet, warg, rhino or a floating disk so that they can travel more swiftly throughout much of the game world.
More videos
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Frequently asked questions
How many people play EverQuest II?
About 3,900 people play EverQuest II on a typical day (most likely between 2,300 and 6,500), as of Nov 10, 2026. Around 450,000 accounts have played it at some point. It is anchored on Steam’s official concurrent-player count, converted to daily players, so players on other launchers or consoles may not be fully counted. Confidence: medium — Steam covers part of the player base, or several community signals agree.
Is EverQuest II dead or still active?
No — EverQuest II is live and playable, with an estimated 3,900 daily players as of Nov 10, 2026.
How many players does EverQuest II have on Steam?
EverQuest II peaked at 182 concurrent players on Steam on Nov 11, 2026. Its highest daily peak since we started tracking is 189. This only counts Steam — players on other launchers and platforms are not included.
How big is the EverQuest II Discord server?
The official EverQuest II Discord server had around 10,978 members on Nov 10, 2026.
When was EverQuest II released?
EverQuest II was released in November 2004 by Darkpaw Games and Daybreak Games.
What platforms is EverQuest II available on?
EverQuest II is available on Windows.
Embed or cite
Use EverQuest II's player count on your site, wiki or Discord — please keep the link back.
<iframe src="https://mmostats.com/embed/everquest-ii" title="EverQuest II player count — MMO Stats" width="320" height="150" style="border:0" loading="lazy"></iframe>
<a href="https://mmostats.com/game/everquest-ii"><img src="https://mmostats.com/api/badge/everquest-ii" alt="EverQuest II player count — MMO Stats"></a>
[](https://mmostats.com/game/everquest-ii)
MMO Stats, EverQuest II player count, accessed Nov 11, 2026, https://mmostats.com/game/everquest-ii
Screenshots
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