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Head to head

Aion 2 vs Viking Rise

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2025 · 11 months ago
March 2023 · 4 years ago

Daily players

710k – 3m
2k – 7k

Estimated players

243.4kDown 14%
69.3k

Available on

  • Android
  • iOS
  • Windows
  • Windows
  • Android
  • iOS

Perspectives

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Developers

Publishers

Player activity

Smoothed estimated players over time.

Aion 2Viking Rise

Aion 2

Average monthly estimated players
MonthEstimated playersChange
October 2026~227.6kUp 411%
September 2026~44.6kUp 18%
August 2026~37.7kUp 4.6%
July 2026~36.1k—

Viking Rise

Average monthly estimated players
MonthEstimated playersChange
October 2026~69.4kUp 0.2%
September 2026~69.2kUp 0.4%
August 2026~68.9kUp 15%
July 2026~59.7k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Aion 2
200.7kDown 47%
Viking Rise
497Down 33%

Aion 2 currently has about 404× as many peak concurrent Steam players as Viking Rise — 200,708 vs 497.

Discord members

Aion 2
164kUp 398%
Viking Rise
263.2k

Viking Rise currently has about 1.6× as many Discord members as Aion 2 — 263,227 vs 164,016.

Twitch viewers

Aion 2
36.9kDown 18%
Viking Rise
4Down 95%

Aion 2 currently has about 9220× as many live Twitch viewers as Viking Rise — 36,879 vs 4.

YouTube subscribers

Aion 2
286kDown 1.0%
Viking Rise
113kUp 0.9%

Aion 2 currently has about 2.5× as many YouTube subscribers as Viking Rise — 286,000 vs 113,000.

How these estimates are made

Aion 2

Aion 2 is estimated to have 710k – 3m players a day. Around 710k – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Viking Rise

Viking Rise is estimated to have 2k – 7k players a day. Around 28k – 72k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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