Head to head
Aion 2 vs Rift
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Android
- iOS
- Windows
- Windows
- Linux
Player activity
Smoothed estimated players over time.
Aion 2
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~39.5k | Up 4.6% |
| August 2026 | ~37.7k | Up 4.6% |
| July 2026 | ~36.1k | — |
Rift
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~3.5k | Up 0.2% |
| August 2026 | ~3.5k | Up 0.1% |
| July 2026 | ~3.5k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Aion 2
- 28.3kUp 28%
- Rift
- —
Aion 2 currently has 28,297 Discord members; no comparable data is tracked for Rift.
Twitch viewers
- Aion 2
- 554Down 32%
- Rift
- 1
Aion 2 currently has about 554× as many live Twitch viewers as Rift — 554 vs 1.
YouTube subscribers
- Aion 2
- 291kDown 2.0%
- Rift
- 11.4k
Aion 2 currently has about 26× as many YouTube subscribers as Rift — 291,000 vs 11,400.
Steam concurrent players
- Aion 2
- —
- Rift
- 194Up 7.2%
Rift currently has 194 peak concurrent Steam players; no comparable data is tracked for Aion 2.
Reddit members
- Aion 2
- —
- Rift
- 10.9kUp 0.5%
Rift currently has 10,932 subreddit members; no comparable data is tracked for Aion 2.
How these estimates are made
Aion 2
Aion 2 is estimated to have 140 – 66k players a day. Around 34k – 3m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Rift
Rift is estimated to have 500 – 2k players a day. Around 230k – 580k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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