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Head to head

Viking Rise vs Warface: Clutch

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

March 2023 · 4 years ago
October 2018 · 8 years ago

Daily players

2k – 7k
13 – 44

Estimated players

69kDown 0.6%
25.6kDown 3.0%

Available on

  • Windows
  • Android
  • iOS
  • Windows
  • PlayStation
  • Xbox
  • Nintendo

Perspectives

Player activity

Smoothed estimated players over time.

Viking RiseWarface: Clutch

Viking Rise

Average monthly estimated players
MonthEstimated playersChange
September 2026~69.2kUp 0.4%
August 2026~68.9kUp 15%
July 2026~59.7k

Warface: Clutch

Average monthly estimated players
MonthEstimated playersChange
September 2026~26kDown 0.5%
August 2026~26.1kUp 11%
July 2026~23.5k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Viking Rise
475Down 40%
Warface: Clutch
5Down 44%

Viking Rise currently has about 95× as many peak concurrent Steam players as Warface: Clutch — 475 vs 5.

Discord members

Viking Rise
262.9kDown 0.1%
Warface: Clutch
33.7kDown 1.8%

Viking Rise currently has about 7.8× as many Discord members as Warface: Clutch — 262,942 vs 33,687.

Twitch viewers

Viking Rise
287Up 14250%
Warface: Clutch
0Down 100%

Viking Rise currently has 287 live Twitch viewers, while Warface: Clutch has 0.

YouTube subscribers

Viking Rise
113kUp 1.8%
Warface: Clutch
99.6kDown 0.1%

Viking Rise and Warface: Clutch are nearly even on YouTube subscribers — 113,000 vs 99,600.

How these estimates are made

Viking Rise

Viking Rise is estimated to have 2k – 7k players a day. Around 28k – 71k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Warface: Clutch

Warface: Clutch is estimated to have 13 – 44 players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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