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The Secret World vs VRChat

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Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2012 · 14 years ago
February 2017 · 10 years ago

Daily players

150 – 520
150k – 520k

Estimated players

19.7k
217.4kDown 2.5%

Available on

  • Windows
  • Windows
  • Android
  • iOS

Player activity

Smoothed estimated players over time.

The Secret WorldVRChat

The Secret World

Average monthly estimated players
MonthEstimated playersChange
August 2026~19.7kUp 1.5%
July 2026~19.4k

VRChat

Average monthly estimated players
MonthEstimated playersChange
August 2026~219.4kUp 0.6%
July 2026~218k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

The Secret World
42Down 32%
VRChat
59kDown 5.1%

VRChat currently has about 1405× as many peak concurrent Steam players as The Secret World — 59,000 vs 42.

Reddit members

The Secret World
7.7k
VRChat
238.4kUp 0.2%

VRChat currently has about 31× as many subreddit members as The Secret World — 238,427 vs 7,655.

Twitch viewers

The Secret World
0
VRChat
7.1kDown 9.7%

The Secret World currently has 0 live Twitch viewers, while VRChat has 7,060.

YouTube subscribers

The Secret World
180k
VRChat
128kUp 0.8%

The Secret World currently has about 1.4× as many YouTube subscribers as VRChat — 180,000 vs 128,000.

Discord members

The Secret World
VRChat
412.9kUp 0.3%

VRChat currently has 412,944 Discord members; no comparable data is tracked for The Secret World.

How these estimates are made

The Secret World

The Secret World is estimated to have 150 – 520 players a day. Around 190k – 480k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

VRChat

VRChat is estimated to have 150k – 520k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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