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Second Life VS Warface

Compare Second Life and Warface side by side. See how they compare in terms of player count, popularity, active users, and community size.


Game status

Status

Active

The Second Life game status is active.

Status

Active

The Warface game status is active.

Estimated daily players

Estimated Daily Players

~30 thousand

We estimate that Second Life has currently around 30k players daily.

Second Life is a classic sandbox MMO launched in 2003. While its peak popularity has long passed, it retains a dedicated core audience, especially among content creators and virtual community participants. Its age and niche status mean lower numbers than mainstream MMOs, but it still maintains tens of thousands of daily users due to its unique virtual world and social economy.

Estimated Daily Players

~20 thousand

We estimate that Warface has currently around 20k players daily.

Warface is an online first-person shooter released in 2013 by Allods Team and Crytek Kiev, with publishing handled by major companies like My.com and Tencent. While the game had significant popularity at launch and continues to receive updates, it is now over 10 years old. Its player base has gradually declined, but it still retains a modest, active community, especially in Eastern Europe and Russia. Shooter games tend to peak early, so I estimate around 20,000 daily active players currently across all platforms.

Game age

Age

22 years ago

Second Life was released on June 2003 and is now 22 years old.

Age

12 years ago

Warface was released on October 2013 and is now 12 years old.

Platforms

Second Life runs on 3 platforms.

Player perspectives

Developers

Publishers

Categories