Head to head
EverQuest vs Rend
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Windows
Player activity
Smoothed estimated players over time.
EverQuest
| Month | Estimated players | Change |
|---|---|---|
| November 2026 | ~8.8k | Down 0.6% |
| October 2026 | ~8.8k | Down 0.9% |
| September 2026 | ~8.9k | Down 2.0% |
| August 2026 | ~9.1k | Down 1.1% |
| July 2026 | ~9.2k | — |
Rend
| Month | Estimated players | Change |
|---|---|---|
| November 2026 | ~367 | |
| October 2026 | ~367 | |
| September 2026 | ~367 | Down 0.3% |
| August 2026 | ~368 | Up 0.3% |
| July 2026 | ~367 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- EverQuest
- 224Down 14%
- Rend
- 2
EverQuest currently has about 112× as many peak concurrent Steam players as Rend — 224 vs 2.
Discord members
- EverQuest
- 16.8kDown 2.1%
- Rend
- —
EverQuest currently has 16,754 Discord members; no comparable data is tracked for Rend.
Reddit members
- EverQuest
- 31.8kUp 0.3%
- Rend
- 1.3k
EverQuest currently has about 24× as many subreddit members as Rend — 31,836 vs 1,323.
Twitch viewers
- EverQuest
- 44Down 46%
- Rend
- —
EverQuest currently has 44 live Twitch viewers; no comparable data is tracked for Rend.
YouTube subscribers
- EverQuest
- —
- Rend
- 773Down 0.3%
Rend currently has 773 YouTube subscribers; no comparable data is tracked for EverQuest.
How these estimates are made
EverQuest
EverQuest is estimated to have 550 – 2k players a day. Around 66k – 170k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Rend
Rend is estimated to have 5 – 18 players a day. Around 41k – 110k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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