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Head to head

Nin Online vs Viking Rise

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

June 2025 · 1 year ago
March 2023 · 4 years ago

Daily players

540 – 2k
2k – 7k

Estimated players

3.6kUp 2.7%
69.1k

Available on

  • Windows
  • Windows
  • Android
  • iOS

Perspectives

Developers

Publishers

Player activity

Smoothed estimated players over time.

Nin OnlineViking Rise

Nin Online

Average monthly estimated players
MonthEstimated playersChange
August 2026~3.4kUp 15%
July 2026~3k

Viking Rise

Average monthly estimated players
MonthEstimated playersChange
August 2026~68.9kUp 15%
July 2026~59.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Nin Online
216Down 22%
Viking Rise
770Up 9.8%

Viking Rise currently has about 3.6× as many peak concurrent Steam players as Nin Online — 770 vs 216.

Discord members

Nin Online
8.5kUp 0.8%
Viking Rise
263.4k

Viking Rise currently has about 31× as many Discord members as Nin Online — 263,359 vs 8,475.

Reddit members

Nin Online
224Up 3.7%
Viking Rise

Nin Online currently has 224 subreddit members; no comparable data is tracked for Viking Rise.

Twitch viewers

Nin Online
0Down 100%
Viking Rise
32Up 146%

Nin Online currently has 0 live Twitch viewers, while Viking Rise has 32.

YouTube subscribers

Nin Online
5.1kUp 1.8%
Viking Rise
111kUp 0.9%

Viking Rise currently has about 22× as many YouTube subscribers as Nin Online — 111,000 vs 5,080.

How these estimates are made

Nin Online

Nin Online is estimated to have 540 – 2k players a day. Around 41k – 110k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Viking Rise

Viking Rise is estimated to have 2k – 7k players a day. Around 28k – 70k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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