Head to head
Mabinogi vs Runes of Magic
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
Player activity
Smoothed estimated players over time.
Mabinogi
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~12.4k | Down 3.1% |
| August 2026 | ~12.8k | Up 0.6% |
| July 2026 | ~12.7k | — |
Runes of Magic
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~1.7k | Up 4.8% |
| August 2026 | ~1.7k | Up 2.0% |
| July 2026 | ~1.6k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Mabinogi
- 543Down 18%
- Runes of Magic
- 158Up 4.6%
Mabinogi currently has about 3.4× as many peak concurrent Steam players as Runes of Magic — 543 vs 158.
Discord members
- Mabinogi
- 23.7kUp 0.5%
- Runes of Magic
- 3.8k
Mabinogi currently has about 6.2× as many Discord members as Runes of Magic — 23,664 vs 3,842.
Reddit members
- Mabinogi
- 21.4kUp 0.7%
- Runes of Magic
- 638Up 2.2%
Mabinogi currently has about 34× as many subreddit members as Runes of Magic — 21,415 vs 638.
Twitch viewers
- Mabinogi
- 33Down 45%
- Runes of Magic
- 0Down 100%
Mabinogi currently has 33 live Twitch viewers, while Runes of Magic has 0.
YouTube subscribers
- Mabinogi
- 19.3kUp 0.5%
- Runes of Magic
- 4.8kUp 0.2%
Mabinogi currently has about 4× as many YouTube subscribers as Runes of Magic — 19,300 vs 4,850.
How these estimates are made
Mabinogi
Mabinogi is estimated to have 1k – 5k players a day. Around 95k – 240k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Runes of Magic
Runes of Magic is estimated to have 400 – 1k players a day. Around 41k – 100k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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