Head to head
Lords Mobile vs The 4th Coming
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Android
- iOS
- Windows
Categories
Player activity
Smoothed estimated players over time.
Lords Mobile
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~83.2k | |
| August 2026 | ~83.2k | Up 0.5% |
| July 2026 | ~82.8k | — |
The 4th Coming
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~440 | Up 2.3% |
| August 2026 | ~430 | Up 0.9% |
| July 2026 | ~426 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Lords Mobile
- 750Down 31%
- The 4th Coming
- 10Down 29%
Lords Mobile currently has about 75× as many peak concurrent Steam players as The 4th Coming — 750 vs 10.
Discord members
- Lords Mobile
- 268.8k
- The 4th Coming
- 1.5kUp 1.0%
Lords Mobile currently has about 182× as many Discord members as The 4th Coming — 268,830 vs 1,481.
Reddit members
- Lords Mobile
- 24.8kUp 0.5%
- The 4th Coming
- 352Up 1.4%
Lords Mobile currently has about 71× as many subreddit members as The 4th Coming — 24,819 vs 352.
Twitch viewers
- Lords Mobile
- 4Up 300%
- The 4th Coming
- 0
Lords Mobile currently has 4 live Twitch viewers, while The 4th Coming has 0.
YouTube subscribers
- Lords Mobile
- 166kUp 1.2%
- The 4th Coming
- 46
Lords Mobile currently has about 3609× as many YouTube subscribers as The 4th Coming — 166,000 vs 46.
How these estimates are made
Lords Mobile
Lords Mobile is estimated to have 3k – 10k players a day. Around 130k – 330k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
The 4th Coming
The 4th Coming is estimated to have 38 – 130 players a day. Around 5k – 14k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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