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Head to head

Lords Mobile vs PropHunter

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

March 2016 · 10 years ago
August 2021 · 5 years ago

Daily players

3k – 9k
45 – 160

Estimated players

83.4kUp 0.2%
129Up 11%

Available on

  • Windows
  • Android
  • iOS
  • Windows

Player activity

Smoothed estimated players over time.

Lords MobilePropHunter

Lords Mobile

Average monthly estimated players
MonthEstimated playersChange
August 2026~83.2kUp 0.5%
July 2026~82.8k

PropHunter

Average monthly estimated players
MonthEstimated playersChange
August 2026~126Up 17%
July 2026~108

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Lords Mobile
1.1kUp 4.0%
PropHunter
16Up 78%

Lords Mobile currently has about 66× as many peak concurrent Steam players as PropHunter — 1,061 vs 16.

Discord members

Lords Mobile
268.9kUp 0.1%
PropHunter

Lords Mobile currently has 268,905 Discord members; no comparable data is tracked for PropHunter.

Reddit members

Lords Mobile
24.8kUp 0.5%
PropHunter

Lords Mobile currently has 24,803 subreddit members; no comparable data is tracked for PropHunter.

Twitch viewers

Lords Mobile
0Down 100%
PropHunter
7Down 99%

Lords Mobile currently has 0 live Twitch viewers, while PropHunter has 7.

YouTube subscribers

Lords Mobile
166kUp 1.8%
PropHunter
22Down 4.3%

Lords Mobile currently has about 7545× as many YouTube subscribers as PropHunter — 166,000 vs 22.

How these estimates are made

Lords Mobile

Lords Mobile is estimated to have 3k – 9k players a day. Around 130k – 320k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

PropHunter

PropHunter is estimated to have 45 – 160 players a day. Around 31k – 80k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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