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Head to head

HEX: Shards of Fate vs Viking Rise

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

January 2016 · 11 years ago
March 2023 · 4 years ago

Daily players

No population data
2k – 7k

Estimated players

175
69.5kUp 0.6%

Available on

  • Windows
  • macOS
  • PlayStation
  • Windows
  • Android
  • iOS

Perspectives

—

Publishers

Player activity

Smoothed estimated players over time.

HEX: Shards of FateViking Rise

HEX: Shards of Fate

Average monthly estimated players
MonthEstimated playersChange
September 2026~176
August 2026~176Up 0.6%
July 2026~175—

Viking Rise

Average monthly estimated players
MonthEstimated playersChange
September 2026~69.3kUp 0.4%
August 2026~68.9kUp 15%
July 2026~59.7k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

HEX: Shards of Fate
0
Viking Rise
772Up 3.8%

HEX: Shards of Fate currently has 0 peak concurrent Steam players, while Viking Rise has 772.

Twitch viewers

HEX: Shards of Fate
0
Viking Rise
63Up 385%

HEX: Shards of Fate currently has 0 live Twitch viewers, while Viking Rise has 63.

Discord members

HEX: Shards of Fate
—
Viking Rise
262.8kDown 0.2%

Viking Rise currently has 262,848 Discord members; no comparable data is tracked for HEX: Shards of Fate.

YouTube subscribers

HEX: Shards of Fate
—
Viking Rise
113kUp 1.8%

Viking Rise currently has 113,000 YouTube subscribers; no comparable data is tracked for HEX: Shards of Fate.

How these estimates are made

HEX: Shards of Fate

HEX: Shards of Fate is showing no measurable concurrent players on Steam. Around 45k – 120k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Viking Rise

Viking Rise is estimated to have 2k – 7k players a day. Around 28k – 71k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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