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Head to head

Hassle Online vs Trove

Side by side

Values shared by both games are highlighted.

Status

UNKNOWN
ACTIVE

Released

To be announced
July 2015 · 11 years ago

Daily players

No population data
2k – 7k

Estimated players

7.1kUp 2.4%
33.1kUp 0.9%

Available on

  • Android
  • Windows
  • iOS
  • Windows
  • macOS
  • PlayStation
  • Xbox
  • Nintendo

Developers

Publishers

Player activity

Smoothed estimated players over time.

Hassle OnlineTrove

Hassle Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~7.1kUp 1.7%
August 2026~7k
July 2026~7k

Trove

Average monthly estimated players
MonthEstimated playersChange
September 2026~32.8kUp 1.7%
August 2026~32.3kUp 1.5%
July 2026~31.8k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

YouTube subscribers

Hassle Online
71.2kUp 2.7%
Trove
61.5kUp 9.2%

Hassle Online currently has about 1.2× as many YouTube subscribers as Trove — 71,200 vs 61,500.

Steam concurrent players

Hassle Online
Trove
953Down 16%

Trove currently has 953 peak concurrent Steam players; no comparable data is tracked for Hassle Online.

Discord members

Hassle Online
Trove
40.3k

Trove currently has 40,343 Discord members; no comparable data is tracked for Hassle Online.

Reddit members

Hassle Online
Trove
49.2kUp 0.2%

Trove currently has 49,218 subreddit members; no comparable data is tracked for Hassle Online.

Twitch viewers

Hassle Online
Trove
26Up 30%

Trove currently has 26 live Twitch viewers; no comparable data is tracked for Hassle Online.

How these estimates are made

Hassle Online

Hassle Online is estimated to have 26 – 12k players a day. Around 12k – 1m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Trove

Trove is estimated to have 2k – 7k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.