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Head to head

Guild Wars: Reforged vs TinShift

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 2025 · 10 months ago
June 2021 · 5 years ago

Daily players

1k – 4k
No population data

Estimated players

39.6kDown 8.4%
321Down 0.3%

Available on

  • Windows
  • Windows

Perspectives

Developers

Player activity

Smoothed estimated players over time.

Guild Wars: ReforgedTinShift

Guild Wars: Reforged

Average monthly estimated players
MonthEstimated playersChange
September 2026~40.7kUp 3.9%
August 2026~39.2kUp 3.0%
July 2026~38.1k

TinShift

Average monthly estimated players
MonthEstimated playersChange
September 2026~322Down 0.3%
August 2026~323Up 0.3%
July 2026~322

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Guild Wars: Reforged
314Down 47%
TinShift
0

Guild Wars: Reforged currently has 314 peak concurrent Steam players, while TinShift has 0.

Discord members

Guild Wars: Reforged
57.3kUp 4.7%
TinShift

Guild Wars: Reforged currently has 57,333 Discord members; no comparable data is tracked for TinShift.

Twitch viewers

Guild Wars: Reforged
70Down 69%
TinShift

Guild Wars: Reforged currently has 70 live Twitch viewers; no comparable data is tracked for TinShift.

YouTube subscribers

Guild Wars: Reforged
219kUp 1.9%
TinShift
3.1kDown 0.3%

Guild Wars: Reforged currently has about 72× as many YouTube subscribers as TinShift — 219,000 vs 3,060.

How these estimates are made

Guild Wars: Reforged

Guild Wars: Reforged is estimated to have 1k – 4k players a day. Around 81k – 210k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

TinShift

TinShift is showing no measurable concurrent players on Steam. Around 6k – 14k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.