Head to head
Guild Wars 2 vs The 4th Coming
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Windows
Player activity
Smoothed estimated players over time.
Guild Wars 2
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~85.2k | Down 0.3% |
| August 2026 | ~85.5k | Up 14% |
| July 2026 | ~75.2k | — |
The 4th Coming
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~440 | Up 2.3% |
| August 2026 | ~430 | Up 0.9% |
| July 2026 | ~426 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Guild Wars 2
- 5.5kDown 11%
- The 4th Coming
- 10Down 29%
Guild Wars 2 currently has about 549× as many peak concurrent Steam players as The 4th Coming — 5,488 vs 10.
Discord members
- Guild Wars 2
- 47.8kUp 0.2%
- The 4th Coming
- 1.5kUp 1.0%
Guild Wars 2 currently has about 32× as many Discord members as The 4th Coming — 47,797 vs 1,481.
Reddit members
- Guild Wars 2
- 426.8kUp 0.5%
- The 4th Coming
- 352Up 1.4%
Guild Wars 2 currently has about 1212× as many subreddit members as The 4th Coming — 426,775 vs 352.
Twitch viewers
- Guild Wars 2
- 739Down 64%
- The 4th Coming
- 0
Guild Wars 2 currently has 739 live Twitch viewers, while The 4th Coming has 0.
YouTube subscribers
- Guild Wars 2
- 217kUp 0.9%
- The 4th Coming
- 46
Guild Wars 2 currently has about 4717× as many YouTube subscribers as The 4th Coming — 217,000 vs 46.
How these estimates are made
Guild Wars 2
Guild Wars 2 is estimated to have 14k – 48k players a day. Around 500k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
The 4th Coming
The 4th Coming is estimated to have 38 – 130 players a day. Around 5k – 14k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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