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Head to head

Guild Wars 2 vs Nin Online

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2012 · 14 years ago
June 2025 · 1 year ago

Daily players

16k – 55k
760 – 3k

Estimated players

85.7kDown 2.5%
3.6kDown 0.8%

Available on

  • Windows
  • macOS
  • Windows

Player activity

Smoothed estimated players over time.

Guild Wars 2Nin Online

Guild Wars 2

Average monthly estimated players
MonthEstimated playersChange
August 2026~85.9kUp 14%
July 2026~75.2k

Nin Online

Average monthly estimated players
MonthEstimated playersChange
August 2026~3.5kUp 17%
July 2026~3k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Guild Wars 2
4.4kDown 29%
Nin Online
214Up 3.9%

Guild Wars 2 currently has about 20× as many peak concurrent Steam players as Nin Online — 4,364 vs 214.

Discord members

Guild Wars 2
47.7k
Nin Online
8.4k

Guild Wars 2 currently has about 5.7× as many Discord members as Nin Online — 47,744 vs 8,415.

Reddit members

Guild Wars 2
425kUp 0.1%
Nin Online
221Up 0.9%

Guild Wars 2 currently has about 1923× as many subreddit members as Nin Online — 425,031 vs 221.

Twitch viewers

Guild Wars 2
1.1kDown 61%
Nin Online
0Down 100%

Guild Wars 2 currently has 1,117 live Twitch viewers, while Nin Online has 0.

YouTube subscribers

Guild Wars 2
215k
Nin Online
5kUp 0.4%

Guild Wars 2 currently has about 43× as many YouTube subscribers as Nin Online — 215,000 vs 5,010.

How these estimates are made

Guild Wars 2

Guild Wars 2 is estimated to have 16k – 55k players a day. Around 490k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Nin Online

Nin Online is estimated to have 760 – 3k players a day. Around 41k – 100k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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