Head to head
EverQuest vs Stumble Guys
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Windows
- Android
- iOS
- Xbox
- PlayStation
- Nintendo
Player activity
Smoothed estimated players over time.
EverQuest
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~8.9k | Down 2.5% |
| August 2026 | ~9.1k | Down 1.1% |
| July 2026 | ~9.2k | — |
Stumble Guys
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~468.7k | |
| August 2026 | ~468.3k | |
| July 2026 | ~468k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- EverQuest
- 193Down 26%
- Stumble Guys
- 2.7kDown 33%
Stumble Guys currently has about 14× as many peak concurrent Steam players as EverQuest — 2,654 vs 193.
Discord members
- EverQuest
- 17.2kUp 0.7%
- Stumble Guys
- 779.8kUp 0.2%
Stumble Guys currently has about 45× as many Discord members as EverQuest — 779,786 vs 17,154.
Reddit members
- EverQuest
- 31.7kUp 0.4%
- Stumble Guys
- —
EverQuest currently has 31,695 subreddit members; no comparable data is tracked for Stumble Guys.
Twitch viewers
- EverQuest
- 72Down 7.7%
- Stumble Guys
- 1.2kUp 766%
Stumble Guys currently has about 16× as many live Twitch viewers as EverQuest — 1,186 vs 72.
YouTube subscribers
- EverQuest
- —
- Stumble Guys
- 2.9m
Stumble Guys currently has 2,920,000 YouTube subscribers; no comparable data is tracked for EverQuest.
How these estimates are made
EverQuest
EverQuest is estimated to have 630 – 2k players a day. Around 66k – 170k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Stumble Guys
Stumble Guys is estimated to have 10k – 34k players a day. Around 2m – 5m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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