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Head to head

EverQuest vs Rend

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

March 1999 · 28 years ago
April 2019 · 8 years ago

Daily players

550 – 2k
5 – 18

Estimated players

9.1kDown 0.2%
367Up 0.2%

Available on

  • Windows
  • macOS
  • Windows

Player activity

Smoothed estimated players over time.

EverQuestRend

EverQuest

Average monthly estimated players
MonthEstimated playersChange
November 2026~8.8kDown 0.6%
October 2026~8.8kDown 0.9%
September 2026~8.9kDown 2.0%
August 2026~9.1kDown 1.1%
July 2026~9.2k—

Rend

Average monthly estimated players
MonthEstimated playersChange
November 2026~367
October 2026~367
September 2026~367Down 0.3%
August 2026~368Up 0.3%
July 2026~367—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

EverQuest
224Down 14%
Rend
2

EverQuest currently has about 112× as many peak concurrent Steam players as Rend — 224 vs 2.

Discord members

EverQuest
16.8kDown 2.1%
Rend
—

EverQuest currently has 16,754 Discord members; no comparable data is tracked for Rend.

Reddit members

EverQuest
31.8kUp 0.3%
Rend
1.3k

EverQuest currently has about 24× as many subreddit members as Rend — 31,836 vs 1,323.

Twitch viewers

EverQuest
44Down 46%
Rend
—

EverQuest currently has 44 live Twitch viewers; no comparable data is tracked for Rend.

YouTube subscribers

EverQuest
—
Rend
773Down 0.3%

Rend currently has 773 YouTube subscribers; no comparable data is tracked for EverQuest.

How these estimates are made

EverQuest

EverQuest is estimated to have 550 – 2k players a day. Around 66k – 170k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Rend

Rend is estimated to have 5 – 18 players a day. Around 41k – 110k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Compare two other games

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From the same developers or publishers.