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Head to head

EverQuest vs Puzzle Pirates

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

March 1999 · 28 years ago
December 2003 · 23 years ago

Daily players

700 – 3k
650 – 2k

Estimated players

8.6kDown 7.9%
2.1kDown 4.1%

Available on

  • Windows
  • macOS
  • Windows
  • macOS
  • Linux

Player activity

Smoothed estimated players over time.

EverQuestPuzzle Pirates

EverQuest

Average monthly estimated players
MonthEstimated playersChange
September 2026~8.9kDown 2.4%
August 2026~9.1kDown 1.1%
July 2026~9.2k

Puzzle Pirates

Average monthly estimated players
MonthEstimated playersChange
September 2026~2.1kUp 1.6%
August 2026~2kUp 1.7%
July 2026~2k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

EverQuest
278Down 4.1%
Puzzle Pirates
194Down 18%

EverQuest currently has about 1.4× as many peak concurrent Steam players as Puzzle Pirates — 278 vs 194.

Discord members

EverQuest
17.2kUp 0.2%
Puzzle Pirates
4.7kUp 4.1%

EverQuest currently has about 3.7× as many Discord members as Puzzle Pirates — 17,189 vs 4,656.

Reddit members

EverQuest
31.7kUp 0.5%
Puzzle Pirates
3.7kUp 1.6%

EverQuest currently has about 8.7× as many subreddit members as Puzzle Pirates — 31,668 vs 3,656.

Twitch viewers

EverQuest
41Down 53%
Puzzle Pirates
0Down 100%

EverQuest currently has 41 live Twitch viewers, while Puzzle Pirates has 0.

How these estimates are made

EverQuest

EverQuest is estimated to have 700 – 3k players a day. Around 66k – 170k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Puzzle Pirates

Puzzle Pirates is estimated to have 650 – 2k players a day. Around 57k – 140k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.