Head to head
EverQuest vs Once Human
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Windows
- Android
- iOS
- PlayStation
Categories
Player activity
Smoothed estimated players over time.
EverQuest
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~9.2k | Up 0.4% |
| July 2026 | ~9.2k | — |
Once Human
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~297.2k | Up 1.6% |
| July 2026 | ~292.5k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- EverQuest
- 316Down 9.5%
- Once Human
- 19.4kUp 17%
Once Human currently has about 61× as many peak concurrent Steam players as EverQuest — 19,361 vs 316.
Discord members
- EverQuest
- 17.1kUp 0.2%
- Once Human
- 776.5kDown 0.1%
Once Human currently has about 45× as many Discord members as EverQuest — 776,487 vs 17,117.
Reddit members
- EverQuest
- 31.5kUp 0.2%
- Once Human
- 103.4kUp 0.4%
Once Human currently has about 3.3× as many subreddit members as EverQuest — 103,412 vs 31,485.
Twitch viewers
- EverQuest
- 78Up 9.9%
- Once Human
- 2.4kDown 24%
Once Human currently has about 30× as many live Twitch viewers as EverQuest — 2,376 vs 78.
YouTube subscribers
- EverQuest
- —
- Once Human
- 325k
Once Human currently has 325,000 YouTube subscribers; no comparable data is tracked for EverQuest.
How these estimates are made
EverQuest
EverQuest is estimated to have 770 – 3k players a day. Around 65k – 170k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Once Human
Once Human is estimated to have 46k – 160k players a day. Around 2m – 6m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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