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Head to head

EverQuest vs Once Human

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

March 1999 · 27 years ago
July 2024 · 2 years ago

Daily players

770 – 3k
46k – 160k

Estimated players

9.4kUp 1.0%
296.1kDown 0.7%

Available on

  • Windows
  • macOS
  • Windows
  • Android
  • iOS
  • PlayStation

Player activity

Smoothed estimated players over time.

EverQuestOnce Human

EverQuest

Average monthly estimated players
MonthEstimated playersChange
August 2026~9.2kUp 0.4%
July 2026~9.2k

Once Human

Average monthly estimated players
MonthEstimated playersChange
August 2026~297.2kUp 1.6%
July 2026~292.5k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

EverQuest
316Down 9.5%
Once Human
19.4kUp 17%

Once Human currently has about 61× as many peak concurrent Steam players as EverQuest — 19,361 vs 316.

Discord members

EverQuest
17.1kUp 0.2%
Once Human
776.5kDown 0.1%

Once Human currently has about 45× as many Discord members as EverQuest — 776,487 vs 17,117.

Reddit members

EverQuest
31.5kUp 0.2%
Once Human
103.4kUp 0.4%

Once Human currently has about 3.3× as many subreddit members as EverQuest — 103,412 vs 31,485.

Twitch viewers

EverQuest
78Up 9.9%
Once Human
2.4kDown 24%

Once Human currently has about 30× as many live Twitch viewers as EverQuest — 2,376 vs 78.

YouTube subscribers

EverQuest
Once Human
325k

Once Human currently has 325,000 YouTube subscribers; no comparable data is tracked for EverQuest.

How these estimates are made

EverQuest

EverQuest is estimated to have 770 – 3k players a day. Around 65k – 170k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Once Human

Once Human is estimated to have 46k – 160k players a day. Around 2m – 6m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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