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Head to head

Agar.io vs EverQuest

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

April 2015 · 11 years ago
March 1999 · 28 years ago

Daily players

45 – 21k
570 – 2k

Estimated players

140.8kDown 0.1%
8.5kDown 2.7%

Available on

  • Browser
  • Windows
  • macOS
  • Linux
  • Android
  • iOS
  • Windows
  • macOS

Player activity

Smoothed estimated players over time.

Agar.ioEverQuest

Agar.io

Average monthly estimated players
MonthEstimated playersChange
September 2026~141k
August 2026~141.1k
July 2026~141.1k

EverQuest

Average monthly estimated players
MonthEstimated playersChange
September 2026~8.9kDown 2.5%
August 2026~9.1kDown 1.1%
July 2026~9.2k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Agar.io
27.3kUp 0.3%
EverQuest
17.2kUp 0.7%

Agar.io currently has about 1.6× as many Discord members as EverQuest — 27,324 vs 17,164.

Reddit members

Agar.io
29kUp 0.2%
EverQuest
31.7kUp 0.4%

Agar.io and EverQuest are nearly even on subreddit members — 29,007 vs 31,699.

Twitch viewers

Agar.io
1Down 83%
EverQuest
48Down 45%

EverQuest currently has about 48× as many live Twitch viewers as Agar.io — 48 vs 1.

YouTube subscribers

Agar.io
1.2m
EverQuest

Agar.io currently has 1,210,000 YouTube subscribers; no comparable data is tracked for EverQuest.

Steam concurrent players

Agar.io
EverQuest
214Down 28%

EverQuest currently has 214 peak concurrent Steam players; no comparable data is tracked for Agar.io.

How these estimates are made

Agar.io

Agar.io is estimated to have 45 – 21k players a day. Around 19k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

EverQuest

EverQuest is estimated to have 570 – 2k players a day. Around 66k – 170k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Compare two other games

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