Head to head
EverQuest Legends vs Lords Mobile
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
EverQuest Legends
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~21.9k | Up 7.1% |
| July 2026 | ~20.4k | — |
Lords Mobile
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~83.2k | Up 0.5% |
| July 2026 | ~82.8k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- EverQuest Legends
- 62.7kUp 24%
- Lords Mobile
- 268.9kUp 0.1%
Lords Mobile currently has about 4.3× as many Discord members as EverQuest Legends — 268,887 vs 62,720.
Twitch viewers
- EverQuest Legends
- 870Down 61%
- Lords Mobile
- 6Up 500%
EverQuest Legends currently has about 145× as many live Twitch viewers as Lords Mobile — 870 vs 6.
YouTube subscribers
- EverQuest Legends
- 6.8kUp 2.5%
- Lords Mobile
- 166kUp 1.8%
Lords Mobile currently has about 24× as many YouTube subscribers as EverQuest Legends — 166,000 vs 6,840.
Steam concurrent players
- EverQuest Legends
- —
- Lords Mobile
- 1.1kDown 1.5%
Lords Mobile currently has 1,070 peak concurrent Steam players; no comparable data is tracked for EverQuest Legends.
Reddit members
- EverQuest Legends
- —
- Lords Mobile
- 24.8kUp 0.5%
Lords Mobile currently has 24,812 subreddit members; no comparable data is tracked for EverQuest Legends.
How these estimates are made
EverQuest Legends
EverQuest Legends is estimated to have 87 – 41k players a day. Around 24k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Lords Mobile
Lords Mobile is estimated to have 3k – 9k players a day. Around 130k – 320k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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