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Head to head

Elyon vs Viking Rise

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

October 2021 · 5 years ago
March 2023 · 4 years ago

Daily players

No population data
2k – 6k

Estimated players

931
69.7kUp 0.9%

Available on

  • Windows
  • Windows
  • Android
  • iOS

Perspectives

—

Publishers

Player activity

Smoothed estimated players over time.

ElyonViking Rise

Elyon

Average monthly estimated players
MonthEstimated playersChange
October 2026~931Down 0.1%
September 2026~932
August 2026~932
July 2026~932—

Viking Rise

Average monthly estimated players
MonthEstimated playersChange
October 2026~69.3kUp 0.1%
September 2026~69.2kUp 0.4%
August 2026~68.9kUp 15%
July 2026~59.7k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Elyon
0
Viking Rise
525Down 36%

Elyon currently has 0 peak concurrent Steam players, while Viking Rise has 525.

Reddit members

Elyon
5k
Viking Rise
—

Elyon currently has 4,964 subreddit members; no comparable data is tracked for Viking Rise.

Discord members

Elyon
—
Viking Rise
263.3k

Viking Rise currently has 263,250 Discord members; no comparable data is tracked for Elyon.

Twitch viewers

Elyon
—
Viking Rise
106Up 324%

Viking Rise currently has 106 live Twitch viewers; no comparable data is tracked for Elyon.

YouTube subscribers

Elyon
—
Viking Rise
113kUp 0.9%

Viking Rise currently has 113,000 YouTube subscribers; no comparable data is tracked for Elyon.

How these estimates are made

Elyon

Elyon is showing no measurable concurrent players on Steam. Around 98k – 250k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Viking Rise

Viking Rise is estimated to have 2k – 6k players a day. Around 28k – 72k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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