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Head to head

Diablo IV vs EverQuest

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

June 2023 · 3 years ago
March 1999 · 27 years ago

Daily players

21k – 75k
770 – 3k

Estimated players

219.9kDown 0.7%
9.4kUp 1.0%

Available on

  • Windows
  • PlayStation
  • Xbox
  • Windows
  • macOS

Player activity

Smoothed estimated players over time.

Diablo IVEverQuest

Diablo IV

Average monthly estimated players
MonthEstimated playersChange
August 2026~220.5k
July 2026~220.5k

EverQuest

Average monthly estimated players
MonthEstimated playersChange
August 2026~9.2kUp 0.4%
July 2026~9.2k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Diablo IV
9.2kDown 29%
EverQuest
316Down 9.5%

Diablo IV currently has about 29× as many peak concurrent Steam players as EverQuest — 9,243 vs 316.

Reddit members

Diablo IV
1.5m
EverQuest
31.5kUp 0.2%

Diablo IV currently has about 47× as many subreddit members as EverQuest — 1,481,724 vs 31,485.

Twitch viewers

Diablo IV
1.5kDown 5.2%
EverQuest
78Up 9.9%

Diablo IV currently has about 19× as many live Twitch viewers as EverQuest — 1,469 vs 78.

YouTube subscribers

Diablo IV
597kUp 0.2%
EverQuest

Diablo IV currently has 597,000 YouTube subscribers; no comparable data is tracked for EverQuest.

Discord members

Diablo IV
EverQuest
17.1kUp 0.2%

EverQuest currently has 17,117 Discord members; no comparable data is tracked for Diablo IV.

How these estimates are made

Diablo IV

Diablo IV is estimated to have 21k – 75k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

EverQuest

EverQuest is estimated to have 770 – 3k players a day. Around 65k – 170k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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