Head to head
Conquer Online 2.0 vs Guild Wars

Conquer Online 2.0
~720 daily · 170 – 2.1k
Last measured Nov 9, 2026

Guild Wars
~3.8k daily · 890 – 11k
Last measured Nov 9, 2026
VerdictGuild Wars has ~5.3× Conquer Online 2.0's daily players (~3.8k vs ~720, as of Nov 9, 2026). Their estimated ranges overlap, so the gap is uncertain.
Side by side
Values shared by both games are highlighted.
Status
Released
Est. daily players
Available on
- Windows
- Windows
Player activity
Estimated daily players (central estimate) for both games.
Monthly history: Collecting data since Nov 5, 2026. The table appears once there are two calendar months to compare.
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side. Collected since Nov 5, 2026.
Twitch viewers
- Conquer Online 2.0
- 2Up 100% past week
- Guild Wars
- —
Conquer Online 2.0 currently has 2 live Twitch viewers; no comparable data is tracked for Guild Wars.
Reddit members
- Conquer Online 2.0
- —
- Guild Wars
- 67.8k
Guild Wars currently has 67,776 subreddit members; no comparable data is tracked for Conquer Online 2.0.
YouTube subscribers
- Conquer Online 2.0
- —
- Guild Wars
- 220k
Guild Wars currently has 220,000 YouTube subscribers; no comparable data is tracked for Conquer Online 2.0.
How these estimates are made
Conquer Online 2.0
We estimate that about 720 people play Conquer Online 2.0 on a typical day (most likely between 170 and 2,100), based on data from Nov 9, 2026. Around 180,000 accounts (between 62,000 and 420,000) have played it at some point. Conquer Online 2.0 publishes no Steam player data, so the estimate is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. Confidence: low — a community-size model, not a measurement.
Guild Wars
We estimate that about 3,800 people play Guild Wars on a typical day (most likely between 890 and 11,000), based on data from Nov 9, 2026. Around 590,000 accounts (between 200,000 and 1,400,000) have played it at some point. Guild Wars is on Steam, but Steam covers only part of its players, so the estimate also draws on the size of its Discord, Reddit, Twitch, YouTube and app-store communities. Confidence: low — a community-size model, not a measurement.
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