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Head to head

Blade & Soul: Revolution vs Conan Exiles

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 2018 · 8 years ago
May 2018 · 8 years ago

Daily players

6 – 3k
24k – 84k

Estimated players

154
61.5kUp 1.5%

Available on

  • Android
  • iOS
  • Windows
  • PlayStation
  • Xbox

Developers

Player activity

Smoothed estimated players over time.

Blade & Soul: RevolutionConan Exiles

Blade & Soul: Revolution

Average monthly estimated players
MonthEstimated playersChange
August 2026~154
July 2026~154

Conan Exiles

Average monthly estimated players
MonthEstimated playersChange
August 2026~61.6kUp 13%
July 2026~54.6k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

YouTube subscribers

Blade & Soul: Revolution
1.5k
Conan Exiles
180k

Conan Exiles currently has about 117× as many YouTube subscribers as Blade & Soul: Revolution — 180,000 vs 1,540.

Steam concurrent players

Blade & Soul: Revolution
Conan Exiles
5.3kDown 53%

Conan Exiles currently has 5,291 peak concurrent Steam players; no comparable data is tracked for Blade & Soul: Revolution.

Reddit members

Blade & Soul: Revolution
Conan Exiles
269.3kUp 0.3%

Conan Exiles currently has 269,320 subreddit members; no comparable data is tracked for Blade & Soul: Revolution.

Twitch viewers

Blade & Soul: Revolution
Conan Exiles
327Down 86%

Conan Exiles currently has 327 live Twitch viewers; no comparable data is tracked for Blade & Soul: Revolution.

How these estimates are made

Blade & Soul: Revolution

Blade & Soul: Revolution is estimated to have 6 – 3k players a day. Around 3k – 340k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Conan Exiles

Conan Exiles is estimated to have 24k – 84k players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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