Head to head
Blade & Soul Heroes vs Viking Rise
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Android
- iOS
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
Blade & Soul Heroes
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~724 | Down 1.1% |
| August 2026 | ~732 | Down 1.6% |
| July 2026 | ~744 | — |
Viking Rise
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~69.3k | Up 0.4% |
| August 2026 | ~68.9k | Up 15% |
| July 2026 | ~59.7k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Blade & Soul Heroes
- 0Down 100%
- Viking Rise
- 772Up 3.8%
Blade & Soul Heroes currently has 0 peak concurrent Steam players, while Viking Rise has 772.
Discord members
- Blade & Soul Heroes
- 1.6kDown 2.6%
- Viking Rise
- 262.8kDown 0.2%
Viking Rise currently has about 170× as many Discord members as Blade & Soul Heroes — 262,848 vs 1,550.
YouTube subscribers
- Blade & Soul Heroes
- 2.5kDown 0.4%
- Viking Rise
- 113kUp 1.8%
Viking Rise currently has about 46× as many YouTube subscribers as Blade & Soul Heroes — 113,000 vs 2,480.
Twitch viewers
- Blade & Soul Heroes
- —
- Viking Rise
- 63Up 385%
Viking Rise currently has 63 live Twitch viewers; no comparable data is tracked for Blade & Soul Heroes.
How these estimates are made
Blade & Soul Heroes
Blade & Soul Heroes is showing no measurable concurrent players on Steam. Around 26k – 66k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Viking Rise
Viking Rise is estimated to have 2k – 7k players a day. Around 28k – 71k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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