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Head to head

Avabel Online vs EverQuest

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

February 2013 · 14 years ago
March 1999 · 28 years ago

Daily players

70 – 250
540 – 2k

Estimated players

404Up 0.8%
9kUp 0.3%

Available on

  • Windows
  • Android
  • iOS
  • Windows
  • macOS

Player activity

Smoothed estimated players over time.

Avabel OnlineEverQuest

Avabel Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~402
August 2026~402Down 0.5%
July 2026~404

EverQuest

Average monthly estimated players
MonthEstimated playersChange
September 2026~8.9kDown 2.5%
August 2026~9.1kDown 1.1%
July 2026~9.2k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Avabel Online
28Up 17%
EverQuest
214Down 28%

EverQuest currently has about 7.6× as many peak concurrent Steam players as Avabel Online — 214 vs 28.

Reddit members

Avabel Online
333Up 0.6%
EverQuest
31.7kUp 0.4%

EverQuest currently has about 95× as many subreddit members as Avabel Online — 31,701 vs 333.

Discord members

Avabel Online
EverQuest
17.2kUp 0.7%

EverQuest currently has 17,164 Discord members; no comparable data is tracked for Avabel Online.

Twitch viewers

Avabel Online
EverQuest
48Down 45%

EverQuest currently has 48 live Twitch viewers; no comparable data is tracked for Avabel Online.

How these estimates are made

Avabel Online

Avabel Online is estimated to have 70 – 250 players a day. Around 9k – 22k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

EverQuest

EverQuest is estimated to have 540 – 2k players a day. Around 66k – 170k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.