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Aion 2 vs Ragnarok Re:Start

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2025 · 11 months ago
July 2017 · 9 years ago

Daily players

540k – 2m
No population data

Estimated players

220.1kDown 4.0%
19

Available on

  • Android
  • iOS
  • Windows
  • Windows

Perspectives

—

Player activity

Smoothed estimated players over time.

Aion 2Ragnarok Re:Start

Aion 2

Average monthly estimated players
MonthEstimated playersChange
October 2026~230kUp 416%
September 2026~44.6kUp 18%
August 2026~37.7kUp 4.6%
July 2026~36.1k—

Ragnarok Re:Start

Average monthly estimated players
MonthEstimated playersChange
October 2026~19
September 2026~19
August 2026~19
July 2026~19—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Aion 2
224.6kDown 43%
Ragnarok Re:Start
0

Aion 2 currently has 224,589 peak concurrent Steam players, while Ragnarok Re:Start has 0.

Discord members

Aion 2
178.4kUp 139%
Ragnarok Re:Start
—

Aion 2 currently has 178,416 Discord members; no comparable data is tracked for Ragnarok Re:Start.

Twitch viewers

Aion 2
46.6kDown 69%
Ragnarok Re:Start
—

Aion 2 currently has 46,603 live Twitch viewers; no comparable data is tracked for Ragnarok Re:Start.

YouTube subscribers

Aion 2
284kDown 1.4%
Ragnarok Re:Start
—

Aion 2 currently has 284,000 YouTube subscribers; no comparable data is tracked for Ragnarok Re:Start.

How these estimates are made

Aion 2

Aion 2 is estimated to have 540k – 2m players a day. Around 610k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Ragnarok Re:Start

Ragnarok Re:Start is showing no measurable concurrent players on Steam. Around 7k – 17k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.