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Head to head

Aion 2 vs Palworld

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2025 · 10 months ago
July 2026 · 3 months ago

Daily players

170 – 79k
170k – 590k

Estimated players

45.7kDown 1.8%
338.8kDown 0.9%

Available on

  • Android
  • iOS
  • Windows
  • Windows
  • Xbox
  • macOS
  • PlayStation

Player activity

Smoothed estimated players over time.

Aion 2Palworld

Aion 2

Average monthly estimated players
MonthEstimated playersChange
September 2026~42.2kUp 12%
August 2026~37.7kUp 4.6%
July 2026~36.1k—

Palworld

Average monthly estimated players
MonthEstimated playersChange
September 2026~354.9kDown 20%
August 2026~446.2kDown 7.6%
July 2026~483.1k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Aion 2
49.5kUp 89%
Palworld
316.6kUp 0.4%

Palworld currently has about 6.4× as many Discord members as Aion 2 — 316,621 vs 49,536.

Twitch viewers

Aion 2
5.2kUp 209%
Palworld
2.4kDown 74%

Aion 2 currently has about 2.1× as many live Twitch viewers as Palworld — 5,156 vs 2,421.

YouTube subscribers

Aion 2
289kDown 1.4%
Palworld
614kUp 0.5%

Palworld currently has about 2.1× as many YouTube subscribers as Aion 2 — 614,000 vs 289,000.

Steam concurrent players

Aion 2
—
Palworld
77.7kDown 47%

Palworld currently has 77,669 peak concurrent Steam players; no comparable data is tracked for Aion 2.

Reddit members

Aion 2
—
Palworld
901.9kUp 1.8%

Palworld currently has 901,916 subreddit members; no comparable data is tracked for Aion 2.

How these estimates are made

Aion 2

Aion 2 is estimated to have 170 – 79k players a day. Around 39k – 4m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Palworld

Palworld is estimated to have 170k – 590k players a day. Around 5m – 14m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.