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Head to head

Aion 2 vs EverQuest II

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2025 · 10 months ago
November 2004 · 22 years ago

Daily players

210 – 99k
490 – 2k

Estimated players

46.5kUp 13%
2kDown 1.3%

Available on

  • Android
  • iOS
  • Windows
  • Windows

Player activity

Smoothed estimated players over time.

Aion 2EverQuest II

Aion 2

Average monthly estimated players
MonthEstimated playersChange
September 2026~41.1kUp 8.8%
August 2026~37.7kUp 4.6%
July 2026~36.1k

EverQuest II

Average monthly estimated players
MonthEstimated playersChange
September 2026~2kUp 0.6%
August 2026~2kDown 0.3%
July 2026~2k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Aion 2
38.5kUp 56%
EverQuest II

Aion 2 currently has 38,508 Discord members; no comparable data is tracked for EverQuest II.

Twitch viewers

Aion 2
13.2kUp 924%
EverQuest II
19Down 9.5%

Aion 2 currently has about 695× as many live Twitch viewers as EverQuest II — 13,211 vs 19.

YouTube subscribers

Aion 2
289kDown 1.7%
EverQuest II
6.4k

Aion 2 currently has about 45× as many YouTube subscribers as EverQuest II — 289,000 vs 6,400.

Steam concurrent players

Aion 2
EverQuest II
194Up 11%

EverQuest II currently has 194 peak concurrent Steam players; no comparable data is tracked for Aion 2.

Reddit members

Aion 2
EverQuest II
9.4kUp 0.8%

EverQuest II currently has 9,384 subreddit members; no comparable data is tracked for Aion 2.

How these estimates are made

Aion 2

Aion 2 is estimated to have 210 – 99k players a day. Around 41k – 4m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

EverQuest II

EverQuest II is estimated to have 490 – 2k players a day. Around 71k – 180k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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