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Head to head

Agar.io vs EverQuest

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

April 2015 · 11 years ago
March 1999 · 27 years ago

Daily players

51 – 24k
770 – 3k

Estimated players

141.1k
9.4kUp 1.0%

Available on

  • Browser
  • Windows
  • macOS
  • Linux
  • Android
  • iOS
  • Windows
  • macOS

Player activity

Smoothed estimated players over time.

Agar.ioEverQuest

Agar.io

Average monthly estimated players
MonthEstimated playersChange
August 2026~141.1k
July 2026~141.1k

EverQuest

Average monthly estimated players
MonthEstimated playersChange
August 2026~9.2kUp 0.4%
July 2026~9.2k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Agar.io
27.2k
EverQuest
17.1kUp 0.2%

Agar.io currently has about 1.6× as many Discord members as EverQuest — 27,203 vs 17,117.

Reddit members

Agar.io
28.9k
EverQuest
31.5kUp 0.2%

Agar.io and EverQuest are nearly even on subreddit members — 28,948 vs 31,485.

Twitch viewers

Agar.io
8Up 14%
EverQuest
78Up 9.9%

EverQuest currently has about 9.8× as many live Twitch viewers as Agar.io — 78 vs 8.

YouTube subscribers

Agar.io
1.2m
EverQuest

Agar.io currently has 1,210,000 YouTube subscribers; no comparable data is tracked for EverQuest.

Steam concurrent players

Agar.io
EverQuest
317Down 9.2%

EverQuest currently has 317 peak concurrent Steam players; no comparable data is tracked for Agar.io.

How these estimates are made

Agar.io

Agar.io is estimated to have 51 – 24k players a day. Around 21k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

EverQuest

EverQuest is estimated to have 770 – 3k players a day. Around 65k – 170k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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