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Head to head

Ace Online vs Warface

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

May 2006 · 20 years ago
October 2013 · 13 years ago

Daily players

9 – 4k
2k – 7k

Estimated players

23Up 11%
184.1kDown 0.3%

Available on

  • Windows
  • Windows
  • PlayStation
  • Xbox
  • Nintendo

Player activity

Smoothed estimated players over time.

Ace OnlineWarface

Ace Online

Average monthly estimated players
MonthEstimated playersChange
November 2026~22
October 2026~22Up 4.8%
September 2026~21Up 5.0%
August 2026~20Up 18%
July 2026~17—

Warface

Average monthly estimated players
MonthEstimated playersChange
November 2026~184kUp 0.2%
October 2026~183.6kUp 0.5%
September 2026~182.6kUp 0.3%
August 2026~182k
July 2026~181.9k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Ace Online
208Up 1.0%
Warface
—

Ace Online currently has 208 subreddit members; no comparable data is tracked for Warface.

Twitch viewers

Ace Online
0
Warface
12Down 98%

Ace Online currently has 0 live Twitch viewers, while Warface has 12.

Steam concurrent players

Ace Online
—
Warface
818Up 51%

Warface currently has 818 peak concurrent Steam players; no comparable data is tracked for Ace Online.

Discord members

Ace Online
—
Warface
336.8k

Warface currently has 336,842 Discord members; no comparable data is tracked for Ace Online.

YouTube subscribers

Ace Online
—
Warface
1.1m

Warface currently has 1,120,000 YouTube subscribers; no comparable data is tracked for Ace Online.

How these estimates are made

Ace Online

Ace Online is estimated to have 9 – 4k players a day. Around 6k – 550k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Warface

Warface is estimated to have 2k – 7k players a day. Around 87k – 220k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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