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Head to head

4Story Online vs EverQuest II

VerdictEverQuest II has ~8.6× 4Story Online's daily players (~4.4k vs ~510, as of Nov 8, 2026). 4Story Online's estimate is low confidence: read the gap as an order of magnitude.

Side by side

Values shared by both games are highlighted.

Status

Released
Released

Released

December 2008 · 18 years ago
November 2004 · 22 years ago

Est. daily players

~510120 – 1.5kLow confidence · Last measured Nov 8, 2026
~4.4k2.6k – 7.5kMedium confidence · Last measured Nov 8, 2026

Available on

  • Windows
  • Windows

Player activity

Estimated daily players (central estimate) for both games.

4Story OnlineEverQuest II

Monthly history: Collecting data since Nov 5, 2026. The table appears once there are two calendar months to compare.

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side. Collected since Nov 5, 2026.

Reddit members

4Story Online
481
EverQuest II
9.5k

EverQuest II currently has about 20× as many subreddit members as 4Story Online — 9,498 vs 481.

Twitch viewers

4Story Online
5
EverQuest II
19

EverQuest II currently has about 3.8× as many live Twitch viewers as 4Story Online — 19 vs 5.

Steam concurrent players

4Story Online
—
EverQuest II
183

EverQuest II currently has 183 peak concurrent Steam players; no comparable data is tracked for 4Story Online.

Discord members

4Story Online
—
EverQuest II
11k

EverQuest II currently has 10,981 Discord members; no comparable data is tracked for 4Story Online.

YouTube subscribers

4Story Online
—
EverQuest II
6.4k

EverQuest II currently has 6,420 YouTube subscribers; no comparable data is tracked for 4Story Online.

How these estimates are made

4Story Online

We estimate that about 510 people play 4Story Online on a typical day (most likely between 120 and 1,500), based on data from Nov 8, 2026. Around 100,000 accounts (between 34,000 and 230,000) have played it at some point. 4Story Online publishes no Steam player data, so the estimate is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. Confidence: low — a community-size model, not a measurement.

EverQuest II

We estimate that about 4,400 people play EverQuest II on a typical day (most likely between 2,600 and 7,500), based on data from Nov 8, 2026. Around 450,000 accounts (between 290,000 and 680,000) have played it at some point. It is anchored on Steam’s official concurrent-player count, converted to daily players, so players on other launchers or consoles may not be fully counted. Confidence: medium — Steam covers part of the player base, or several community signals agree.

How we estimate

Compare two other games

Related games

From the same developers or publishers.