Head to head
4Story Online vs EverQuest II

4Story Online
~510 daily · 120 – 1.5k
Last measured Nov 8, 2026

EverQuest II
~4.4k daily · 2.6k – 7.5k
Last measured Nov 8, 2026
VerdictEverQuest II has ~8.6× 4Story Online's daily players (~4.4k vs ~510, as of Nov 8, 2026). 4Story Online's estimate is low confidence: read the gap as an order of magnitude.
Side by side
Values shared by both games are highlighted.
Status
Released
Est. daily players
Available on
- Windows
- Windows
Player activity
Estimated daily players (central estimate) for both games.
Monthly history: Collecting data since Nov 5, 2026. The table appears once there are two calendar months to compare.
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side. Collected since Nov 5, 2026.
Reddit members
- 4Story Online
- 481
- EverQuest II
- 9.5k
EverQuest II currently has about 20× as many subreddit members as 4Story Online — 9,498 vs 481.
Twitch viewers
- 4Story Online
- 5
- EverQuest II
- 19
EverQuest II currently has about 3.8× as many live Twitch viewers as 4Story Online — 19 vs 5.
Steam concurrent players
- 4Story Online
- —
- EverQuest II
- 183
EverQuest II currently has 183 peak concurrent Steam players; no comparable data is tracked for 4Story Online.
Discord members
- 4Story Online
- —
- EverQuest II
- 11k
EverQuest II currently has 10,981 Discord members; no comparable data is tracked for 4Story Online.
YouTube subscribers
- 4Story Online
- —
- EverQuest II
- 6.4k
EverQuest II currently has 6,420 YouTube subscribers; no comparable data is tracked for 4Story Online.
How these estimates are made
4Story Online
We estimate that about 510 people play 4Story Online on a typical day (most likely between 120 and 1,500), based on data from Nov 8, 2026. Around 100,000 accounts (between 34,000 and 230,000) have played it at some point. 4Story Online publishes no Steam player data, so the estimate is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. Confidence: low — a community-size model, not a measurement.
EverQuest II
We estimate that about 4,400 people play EverQuest II on a typical day (most likely between 2,600 and 7,500), based on data from Nov 8, 2026. Around 450,000 accounts (between 290,000 and 680,000) have played it at some point. It is anchored on Steam’s official concurrent-player count, converted to daily players, so players on other launchers or consoles may not be fully counted. Confidence: medium — Steam covers part of the player base, or several community signals agree.
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