Head to head
Viking Rise vs Wurm Online
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Android
- iOS
- Windows
- macOS
- Linux
Perspectives
Player activity
Smoothed estimated players over time.
Viking Rise
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~69.3k | Up 0.4% |
| August 2026 | ~68.9k | Up 15% |
| July 2026 | ~59.7k | — |
Wurm Online
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~668 | Down 1.0% |
| August 2026 | ~675 | Up 19% |
| July 2026 | ~569 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Viking Rise
- 597Down 19%
- Wurm Online
- 124Down 27%
Viking Rise currently has about 4.8× as many peak concurrent Steam players as Wurm Online — 597 vs 124.
Discord members
- Viking Rise
- 263.3k
- Wurm Online
- —
Viking Rise currently has 263,274 Discord members; no comparable data is tracked for Wurm Online.
Twitch viewers
- Viking Rise
- 55Down 81%
- Wurm Online
- 5Down 81%
Viking Rise currently has about 11× as many live Twitch viewers as Wurm Online — 55 vs 5.
YouTube subscribers
- Viking Rise
- 112kUp 0.9%
- Wurm Online
- 1.2kUp 0.8%
Viking Rise currently has about 93× as many YouTube subscribers as Wurm Online — 112,000 vs 1,200.
Reddit members
- Viking Rise
- —
- Wurm Online
- 2.1kUp 0.5%
Wurm Online currently has 2,112 subreddit members; no comparable data is tracked for Viking Rise.
How these estimates are made
Viking Rise
Viking Rise is estimated to have 2k – 7k players a day. Around 28k – 71k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Wurm Online
Wurm Online is estimated to have 420 – 2k players a day. Around 63k – 160k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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From the same developers or publishers.

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