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Head to head

Secret World Legends vs ShellShock Live

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

June 2017 · 9 years ago
March 2019 · 8 years ago

Daily players

120 – 410
750 – 3k

Estimated players

2kDown 0.2%
4.1kDown 0.7%

Available on

  • Windows
  • Windows
  • macOS
  • Linux
  • iOS
  • PlayStation
  • Xbox

Player activity

Smoothed estimated players over time.

Secret World LegendsShellShock Live

Secret World Legends

Average monthly estimated players
MonthEstimated playersChange
September 2026~2kUp 0.2%
August 2026~2kUp 0.3%
July 2026~2k

ShellShock Live

Average monthly estimated players
MonthEstimated playersChange
September 2026~4.1kDown 0.2%
August 2026~4.1kUp 0.2%
July 2026~4.1k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Secret World Legends
42Down 28%
ShellShock Live
267Down 11%

ShellShock Live currently has about 6.4× as many peak concurrent Steam players as Secret World Legends — 267 vs 42.

Reddit members

Secret World Legends
10.9kUp 0.4%
ShellShock Live
3.9kUp 0.5%

Secret World Legends currently has about 2.8× as many subreddit members as ShellShock Live — 10,905 vs 3,855.

Twitch viewers

Secret World Legends
0Down 100%
ShellShock Live
0Down 100%

Secret World Legends currently has 0 live Twitch viewers, while ShellShock Live has 0.

How these estimates are made

Secret World Legends

Secret World Legends is estimated to have 120 – 410 players a day. Around 190k – 480k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

ShellShock Live

ShellShock Live is estimated to have 750 – 3k players a day. Around 590k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.