Head to head
Runes of Magic vs Vigor
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- PlayStation
- Xbox
- Nintendo
Player activity
Smoothed estimated players over time.
Runes of Magic
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~1.7k | Up 3.6% |
| August 2026 | ~1.7k | Up 2.0% |
| July 2026 | ~1.6k | — |
Vigor
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~10.9k | Down 0.3% |
| August 2026 | ~10.9k | Down 0.1% |
| July 2026 | ~10.9k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Runes of Magic
- 58Down 43%
- Vigor
- 42Down 55%
Runes of Magic currently has about 1.4× as many peak concurrent Steam players as Vigor — 58 vs 42.
Discord members
- Runes of Magic
- 3.8k
- Vigor
- 15.8k
Vigor currently has about 4.1× as many Discord members as Runes of Magic — 15,840 vs 3,839.
Reddit members
- Runes of Magic
- 636Up 2.1%
- Vigor
- 35.3kUp 0.2%
Vigor currently has about 56× as many subreddit members as Runes of Magic — 35,316 vs 636.
Twitch viewers
- Runes of Magic
- 0
- Vigor
- 10Down 77%
Runes of Magic currently has 0 live Twitch viewers, while Vigor has 10.
YouTube subscribers
- Runes of Magic
- 4.8kUp 0.2%
- Vigor
- 24.4k
Vigor currently has about 5× as many YouTube subscribers as Runes of Magic — 24,400 vs 4,850.
How these estimates are made
Runes of Magic
Runes of Magic is estimated to have 290 – 1k players a day. Around 41k – 100k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Vigor
Vigor is estimated to have 280 – 980 players a day. Around 160k – 420k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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