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Head to head

Furcadia vs Runes of Magic

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 1996 · 30 years ago
March 2009 · 18 years ago

Daily players

5 – 3k
400 – 1k

Estimated players

83
1.8kDown 1.3%

Available on

  • Windows
  • macOS
  • iOS
  • Windows

Perspectives

Player activity

Smoothed estimated players over time.

FurcadiaRunes of Magic

Furcadia

Average monthly estimated players
MonthEstimated playersChange
October 2026~83
September 2026~83
August 2026~83Up 1.2%
July 2026~82—

Runes of Magic

Average monthly estimated players
MonthEstimated playersChange
October 2026~1.8kUp 3.8%
September 2026~1.7kUp 2.7%
August 2026~1.7kUp 2.0%
July 2026~1.6k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Furcadia
829Up 0.6%
Runes of Magic
655Up 2.7%

Furcadia currently has about 1.3× as many subreddit members as Runes of Magic — 829 vs 655.

Twitch viewers

Furcadia
0
Runes of Magic
3Up 50%

Furcadia currently has 0 live Twitch viewers, while Runes of Magic has 3.

Steam concurrent players

Furcadia
—
Runes of Magic
72Down 50%

Runes of Magic currently has 72 peak concurrent Steam players; no comparable data is tracked for Furcadia.

Discord members

Furcadia
—
Runes of Magic
3.9kUp 0.5%

Runes of Magic currently has 3,857 Discord members; no comparable data is tracked for Furcadia.

YouTube subscribers

Furcadia
—
Runes of Magic
4.8k

Runes of Magic currently has 4,850 YouTube subscribers; no comparable data is tracked for Furcadia.

How these estimates are made

Furcadia

Furcadia is estimated to have 5 – 3k players a day. Around 5k – 520k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Runes of Magic

Runes of Magic is estimated to have 400 – 1k players a day. Around 41k – 110k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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