Head to head
EverQuest vs Runes of Magic
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Windows
Developers
Player activity
Smoothed estimated players over time.
EverQuest
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~8.9k | Down 2.2% |
| August 2026 | ~9.1k | Down 1.1% |
| July 2026 | ~9.2k | — |
Runes of Magic
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~1.7k | Up 4.8% |
| August 2026 | ~1.7k | Up 2.0% |
| July 2026 | ~1.6k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- EverQuest
- 237Down 26%
- Runes of Magic
- 165Up 30%
EverQuest currently has about 1.4× as many peak concurrent Steam players as Runes of Magic — 237 vs 165.
Discord members
- EverQuest
- 17.2kUp 0.1%
- Runes of Magic
- 3.8k
EverQuest currently has about 4.5× as many Discord members as Runes of Magic — 17,177 vs 3,842.
Reddit members
- EverQuest
- 31.7kUp 0.5%
- Runes of Magic
- 638Up 2.2%
EverQuest currently has about 50× as many subreddit members as Runes of Magic — 31,676 vs 638.
Twitch viewers
- EverQuest
- 46Down 55%
- Runes of Magic
- 0Down 100%
EverQuest currently has 46 live Twitch viewers, while Runes of Magic has 0.
YouTube subscribers
- EverQuest
- —
- Runes of Magic
- 4.8kUp 0.2%
Runes of Magic currently has 4,850 YouTube subscribers; no comparable data is tracked for EverQuest.
How these estimates are made
EverQuest
EverQuest is estimated to have 650 – 2k players a day. Around 66k – 170k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Runes of Magic
Runes of Magic is estimated to have 400 – 1k players a day. Around 41k – 100k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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