Head to head
Riders of Icarus vs Runes of Magic
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
Player activity
Smoothed estimated players over time.
Riders of Icarus
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~1.7k | |
| August 2026 | ~1.7k | |
| July 2026 | ~1.7k | — |
Runes of Magic
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~1.7k | Up 2.8% |
| August 2026 | ~1.7k | Up 2.0% |
| July 2026 | ~1.6k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Riders of Icarus
- 0Down 100%
- Runes of Magic
- 132Up 5.6%
Riders of Icarus currently has 0 peak concurrent Steam players, while Runes of Magic has 132.
Reddit members
- Riders of Icarus
- 1.6kUp 0.3%
- Runes of Magic
- 643Up 1.7%
Riders of Icarus currently has about 2.6× as many subreddit members as Runes of Magic — 1,649 vs 643.
Twitch viewers
- Riders of Icarus
- 0Down 100%
- Runes of Magic
- 0Down 100%
Riders of Icarus currently has 0 live Twitch viewers, while Runes of Magic has 0.
YouTube subscribers
- Riders of Icarus
- 4.3k
- Runes of Magic
- 4.8k
Riders of Icarus and Runes of Magic are nearly even on YouTube subscribers — 4,350 vs 4,850.
Discord members
- Riders of Icarus
- —
- Runes of Magic
- 3.8kDown 0.1%
Runes of Magic currently has 3,845 Discord members; no comparable data is tracked for Riders of Icarus.
How these estimates are made
Riders of Icarus
Riders of Icarus is showing no measurable concurrent players on Steam. Around 210k – 540k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Runes of Magic
Runes of Magic is estimated to have 300 – 1k players a day. Around 41k – 100k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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