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Head to head

Requia Online vs Viking Rise

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

September 2021 · 5 years ago
March 2023 · 4 years ago

Daily players

0 – 130
2k – 6k

Estimated players

37Up 8.2%
69.7kUp 0.9%

Available on

  • iOS
  • Windows
  • Android
  • iOS

Perspectives

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Developers

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Publishers

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Player activity

Smoothed estimated players over time.

Requia OnlineViking Rise

Requia Online

Average monthly estimated players
MonthEstimated playersChange
October 2026~36Up 2.9%
September 2026~35Down 2.8%
August 2026~36
July 2026~36—

Viking Rise

Average monthly estimated players
MonthEstimated playersChange
October 2026~69.3kUp 0.2%
September 2026~69.2kUp 0.4%
August 2026~68.9kUp 15%
July 2026~59.7k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Requia Online
147
Viking Rise
263.3k

Viking Rise currently has about 1791× as many Discord members as Requia Online — 263,250 vs 147.

Steam concurrent players

Requia Online
—
Viking Rise
710Down 2.2%

Viking Rise currently has 710 peak concurrent Steam players; no comparable data is tracked for Requia Online.

Twitch viewers

Requia Online
—
Viking Rise
106Up 324%

Viking Rise currently has 106 live Twitch viewers; no comparable data is tracked for Requia Online.

YouTube subscribers

Requia Online
—
Viking Rise
113kUp 0.9%

Viking Rise currently has 113,000 YouTube subscribers; no comparable data is tracked for Requia Online.

How these estimates are made

Requia Online

Requia Online is estimated to have 0 – 130 players a day. Around 320 – 37k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Viking Rise

Viking Rise is estimated to have 2k – 6k players a day. Around 28k – 72k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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