Rec Room VS World of Warcraft

Compare Rec Room and World of Warcraft side by side. See how they compare in terms of player count, popularity, active users, and community size.


Game status

Active

The Rec Room game status is active.

Active

The World of Warcraft game status is active.

Estimated daily players

Estimated Daily Players

~140 thousand

We estimate that Rec Room has currently around 140k players daily.

Rec Room is a long-running social VR and cross-platform game released in 2016. It maintains a large, active audience due to its free-to-play model, strong presence on VR and non-VR platforms (including mobile and consoles), and highly social, user-generated content structure. It regularly reports over a million monthly active users, so an estimate around 140,000 daily active players is reasonable for 2024, though it may fluctuate depending on events and updates.

Estimated Daily Players

~650 thousand

We estimate that World of Warcraft has currently around 650k players daily.

World of Warcraft (WoW) is one of the most iconic and long-lived MMORPGs, originally released in 2004 by Blizzard Entertainment. Despite its age, it continues to attract a sizable playerbase due to regular expansions, updates, and strong community support. While it is far from its early peak, it remains a top subscription-based MMO and likely sustains about 500,000 to 800,000 daily active players globally, factoring in both retail and Classic versions.

Game age

9 years ago

Rec Room was released on June 2016 and is now 9 years old.

21 years ago

World of Warcraft was released on November 2004 and is now 21 years old.

Platforms

World of Warcraft runs on 2 platforms.

Player perspectives

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