Rec Room VS Ultima Online

Compare Rec Room and Ultima Online side by side. See how they compare in terms of player count, popularity, active users, and community size.


Game status

Active

The Rec Room game status is active.

Active

The Ultima Online game status is active.

Estimated daily players

Estimated Daily Players

~140 thousand

We estimate that Rec Room has currently around 140k players daily.

Rec Room is a long-running social VR and cross-platform game released in 2016. It maintains a large, active audience due to its free-to-play model, strong presence on VR and non-VR platforms (including mobile and consoles), and highly social, user-generated content structure. It regularly reports over a million monthly active users, so an estimate around 140,000 daily active players is reasonable for 2024, though it may fluctuate depending on events and updates.

Estimated Daily Players

~2 thousand

We estimate that Ultima Online has currently around 2k players daily.

Ultima Online is one of the earliest and most influential MMORPGs, released in 1997. As a very old title, its player base has steadily declined over the decades, but it still retains a small, loyal community. Official servers are active but have low population compared to modern MMOs, with estimated daily players in the low thousands.

Game age

9 years ago

Rec Room was released on June 2016 and is now 9 years old.

28 years ago

Ultima Online was released on September 1997 and is now 28 years old.

Platforms

Ultima Online runs on 1 platform.

Player perspectives

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