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Head to head

Ragnarok Re:Start vs Viking Rise

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2017 · 9 years ago
March 2023 · 4 years ago

Daily players

No population data
2k – 7k

Estimated players

19
68.5kDown 1.9%

Available on

  • Windows
  • Windows
  • Android
  • iOS

Perspectives

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Player activity

Smoothed estimated players over time.

Ragnarok Re:StartViking Rise

Ragnarok Re:Start

Average monthly estimated players
MonthEstimated playersChange
October 2026~19
September 2026~19
August 2026~19
July 2026~19—

Viking Rise

Average monthly estimated players
MonthEstimated playersChange
October 2026~69.4kUp 0.3%
September 2026~69.2kUp 0.4%
August 2026~68.9kUp 15%
July 2026~59.7k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Ragnarok Re:Start
0
Viking Rise
853Up 3.8%

Ragnarok Re:Start currently has 0 peak concurrent Steam players, while Viking Rise has 853.

Discord members

Ragnarok Re:Start
—
Viking Rise
259.3kDown 1.3%

Viking Rise currently has 259,256 Discord members; no comparable data is tracked for Ragnarok Re:Start.

Twitch viewers

Ragnarok Re:Start
—
Viking Rise
317Up 637%

Viking Rise currently has 317 live Twitch viewers; no comparable data is tracked for Ragnarok Re:Start.

YouTube subscribers

Ragnarok Re:Start
—
Viking Rise
114kUp 0.9%

Viking Rise currently has 114,000 YouTube subscribers; no comparable data is tracked for Ragnarok Re:Start.

How these estimates are made

Ragnarok Re:Start

Ragnarok Re:Start is showing no measurable concurrent players on Steam. Around 7k – 17k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Viking Rise

Viking Rise is estimated to have 2k – 7k players a day. Around 28k – 72k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.