Head to head
Pulse Online vs Secret World Legends
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
Categories
Player activity
Smoothed estimated players over time.
Pulse Online
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~86 | |
| August 2026 | ~86 | |
| July 2026 | ~86 | — |
Secret World Legends
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~2k | Up 0.3% |
| August 2026 | ~2k | Up 0.3% |
| July 2026 | ~2k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Pulse Online
- 293Down 0.3%
- Secret World Legends
- —
Pulse Online currently has 293 Discord members; no comparable data is tracked for Secret World Legends.
YouTube subscribers
- Pulse Online
- 195Down 0.5%
- Secret World Legends
- —
Pulse Online currently has 195 YouTube subscribers; no comparable data is tracked for Secret World Legends.
Steam concurrent players
- Pulse Online
- —
- Secret World Legends
- 130Up 165%
Secret World Legends currently has 130 peak concurrent Steam players; no comparable data is tracked for Pulse Online.
Reddit members
- Pulse Online
- —
- Secret World Legends
- 10.9kUp 0.3%
Secret World Legends currently has 10,916 subreddit members; no comparable data is tracked for Pulse Online.
Twitch viewers
- Pulse Online
- —
- Secret World Legends
- 3Down 91%
Secret World Legends currently has 3 live Twitch viewers; no comparable data is tracked for Pulse Online.
How these estimates are made
Pulse Online
Pulse Online is estimated to have 1 – 240 players a day. Around 490 – 55k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Secret World Legends
Secret World Legends is estimated to have 330 – 1k players a day. Around 190k – 480k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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